AI Insights · Timothy · December 2021
Top 5 Character Collection Games on Android in Spain Q4 2021
Discover the performance of the top 5 character collection games on the Android platform in Spain during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 character collection games on the Android platform in Spain demonstrated varied performance in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly trends for each application.
Coin Master from Moon Active saw a relatively stable revenue stream, starting at approximately $147K and peaking at around $156K in the week of December 20. Weekly downloads fluctuated, with a high of about 10.8K in mid-October and a low of 6.4K in mid-December. Active users showed an upward trend, beginning at 145K and reaching nearly 180K by December 20.
Clash Royale by Supercell experienced a notable increase in weekly revenue, starting at about $40K and peaking at over $100K in late December. Downloads also saw growth, with a substantial rise from 17K in late September to over 44K in the last week of December. Active users consistently increased, starting from 2.58M and reaching around 4.17M by the end of the quarter.
Brawl Stars, another title from Supercell, showed varied revenue trends, peaking at about $101K in the last week of December. Downloads were more stable, hovering between 13K and 23K throughout the quarter. Active users fluctuated, starting at 1.2M and ending at around 1.07M.
Free Fire from Garena International I had a mixed performance in terms of revenue, peaking at around $77K in early November before settling at about $57K by the end of December. Downloads showed an upward trend towards the end of the quarter, reaching over 14K in the last week of December. Active users fluctuated but ended the quarter on a high note, starting from 657K and reaching over 543K by December 27.
Lastly, Lords Mobile: Last Rise of Qin by IGG.COM experienced steady weekly revenue, peaking at approximately $41K in the final week of December. Downloads varied significantly, with a notable spike to 22K in early November. Active users showed a consistent increase, starting at 23K and reaching around 37K by the end of December.
For more detailed insights and data on app performance, visit Sensor Tower.